Week 12: how to get better at checkmating in chess, starting with a mate I missed

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Week 12 (March 25–29, 2024) was the cleanest week of my first three months: 13 games, 8 wins, 5 losses, rating 999 → 1036 (+37), with five wins in a row and only 12 blunders, less than one per game for the first time. Three of the wins were checkmates. And yet the position I learned most from was a checkmate I didn't find: a forced mate in three that I walked past. If you're trying to figure out how to get better at checkmating in chess, that single position is the whole lesson.

The week in numbers

Games 13 (#314–#326)
Rating 999 → 1036 (+37)
Wins / losses / draws 8 / 5 / 0
As White 5 W, 2 L
As Black 3 W, 3 L
Longest winning streak 5 (#315–#319)
Average accuracy (Stockfish) 82.7%
Blunders 12
Blunders per game 0.9
Losses after being ≥80% winning 2 of 5
Most played openings Queen's Pawn Opening Zukertort Chigorin Variation (4); Slav Defense Modern Quiet Schallopp Defense (2); London System (2)

The accuracy (82.7%) was my best weekly average so far, and five games were above 95%: #315, #317, #321, #323 and #325. The streak ran from game #315 to #319, Tuesday and Wednesday, and took me from 991 to 1035. With White my 1.d4 games labelled Zukertort-Chigorin went 3 wins and 1 loss; with Black, the Slav (two games, both wins) worked well.

The losses were mostly ordinary, with one exception. Game #320 against janpoklop (1202) lasted seven half-moves: White's knight took my pawn on d5 and could simply have been captured by my queen. I played ...c6 instead, was a pawn down, and resigned on the spot. That's not a chess lesson, it's an attention one.

The mate I missed, and a capture with the wrong piece

Evaluations are from White's side. "M3" means the engine sees a forced checkmate in three moves.

Game #316: rook takes on f7, check

With White against Legionista696 (977) the position on move 20 was a forced mate in three. Black's king had walked up to f6. My rook was on h7, my knight on g5, and my queen on c2, which looks far away but sits on the diagonal c2–d3–e4–f5–g6 with nothing in between. I took Black's rook on h8 with my rook: a good, safe trade that left me winning (+3.47). The mate was rook takes the pawn on f7, with check.

r . . . . . . r
. p p . . p . R
p . q . p k . .
. . . p . . N .
. . . P . . n .
. . P . P . P .
P P Q . . P P .
. . K R . . . .
Game #316, White to move: forced mate in three
Rxh8, a safe rook trade Rxf7+, rook takes a pawn next to the king, with check

Stockfish's line: rook takes on f7 with check, the king takes my knight on g5, another rook check from g7, and the queen comes to g6 for checkmate. Why didn't I see it? Because Rxf7+ looks like it gives something away: the king can take my knight. I never looked at a check that "loses" a piece. I still won by checkmate nineteen moves later, but it should have been over on move 22.

Game #318: the recapture that hangs the rook

With Black against olivierpollop (1173), I was winning (-5.89). I took the pawn on d4 with my rook. The engine shows the problem: my rook on d4 was protected only by my bishop on c3, and White can give up a rook for that bishop and then take my rook (+1.85). Taking on d4 with the bishop instead keeps everything protected and also pins the f2 pawn to White's king.

r . . r . . k .
. . . . . p p .
. . p . p . . p
q . . . . . . .
. p . P P . . .
. R b R . . . P
. . . . Q P P .
. B . . . . K .
Game #318, Black to move: two pieces can take on d4
Rxd4, but the rook is only protected by the bishop on c3 Bxd4 takes the pawn and pins f2 to the king

White missed it, and I won by checkmate eight moves later.

The lesson of the week

Getting better at checkmating, for me, came down to one habit: when the enemy king is exposed, look at every check first, even the ones that seem to lose material. Rxf7+ "loses" a pawn-protected knight, but every reply runs into the next check. I'd been filtering checks by whether they looked safe, and that filter is exactly what hides mates.

The second habit from game #318 is the same one as week 9: when two pieces can capture, compare them. One leaves a piece protected by a single defender that can be removed; the other doesn't.

Twelve blunders in thirteen games felt like progress, and it was. But the best moment of the week was still the one I missed.

All games this week

# Date Colour Opponent (rating) Result Opening Accuracy Link
314 Mar 25 White nikolasespindola (1021) Loss Queen's Pawn Opening Zukertort Chigorin Variation 63.2 game
315 Mar 26 Black iniciado0 (980) Win Scotch Game Classical Variation 97.4 game
316 Mar 26 White Legionista696 (977) Win Queen's Pawn Opening Zukertort Chigorin Variation 87.7 game
317 Mar 27 White Emmanueldiazsole (995) Win Queen's Pawn Opening Zukertort Chigorin Variation 95.6 game
318 Mar 27 Black olivierpollop (1173) Win Slav Defense Modern Quiet Schallopp Defense 76.4 game
319 Mar 27 White luqmanalhakim (1038) Win Queen's Pawn Opening Horwitz Defense 85.8 game
320 Mar 27 Black janpoklop (1202) Loss Queen's Pawn Opening Chigorin Alburt Defense 44.5 game
321 Mar 28 Black TANKPINOU (1064) Win Slav Defense Modern Quiet Schallopp Defense 95.8 game
322 Mar 28 Black Latortue0 (1158) Loss Scotch Game 71.8 game
323 Mar 28 White plixlouloutre (1005) Win Queen's Pawn Opening Zukertort Chigorin Variation 97.0 game
324 Mar 28 White qwerswl (1156) Loss London System 79.8 game
325 Mar 29 White belya1959 (1034) Win London System 97.3 game
326 Mar 29 Black dyellen (1091) Loss Giuoco Piano Game Giuoco Pianissimo Variation 82.3 game

Before: week 11, three mistakes to avoid. After: week 13, beating the London as Black. Every week is listed on the journey page. To have an engine point out the checks you skipped in your own games, see how Chess Coach analyzes a game.

Frequently asked questions

How do you get better at checkmating in chess?

Look at every check, including the ones that give up material. In game #316 the forced mate started with my rook taking a pawn next to the king, a check that allowed the king to take my knight, and I never even considered it.

How do you find a mate in 3?

Start with forcing moves, checks first. The engine's mate in game #316 was check, check, mate: rook takes on f7, rook to g7, queen to g6, with my queen on c2 already aiming at g6 along the diagonal.