Week 111: how to spot a knight fork before it lands

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Fifteen games from March 23 to 29, 2026, and the rating barely moved: 6 wins, 8 losses and a draw, 1242 → 1233 (−9). With White I scored 4–2–1; with Black only 2–6. The review had two threads. The first is an old friend from week 106: a black knight landing on f2 after I castled queenside and forking my rooks. The second is the mirror image, a fork I could have played. So this week is about how to spot a knight fork, from both sides of the board — plus one game I'd rather forget, a winning ending that I turned into a stalemate.

The week in numbers

Games 15 (4 at 30 minutes, 11 at 10 minutes)
Wins / losses / draws 6 / 8 / 1
Rating 1242 → 1233 (−9)
Average accuracy 77.8 %
Blunders 43
Most played openings Modern Defense with 1 e4 (2), Queen's Pawn Zukertort Chigorin (2), Indian Game (2), King's Indian Accelerated Averbakh (1), Accelerated London (1)

Three of my wins and three of my losses ended in checkmate. Thirty-three of the 43 blunders were in the middlegame. The strongest opponent was Revati1987 (1438), a loss in 18 moves.

The fork on f2 again: game 2012

A knight fork is a knight move that attacks two pieces at once. Knights are the classic forking piece because their jump is hard to see and nothing can block it. Against Maxmudjon8538 (1287), a 30-minute game, I castled queenside on move 14, Black's knight came to e4, and I played 16.Bd3. The engine wanted 16.Rdf1, covering f2 (+3.04). After 16.Bd3 Nxf2 the knight attacked both my rooks.

r . b q . r k .
p p . . . . . p
. . p . p . p .
. . . p N n . .
. . . P . . . .
. Q P B P N . .
P P . . . n P .
. . K R . . . R
Move 17: Black's knight on f2 attacks my rooks on d1 and h1
Rdf1 — rook from d1 to f1 attacks the knight Qc2 — queen attacks the knight

At this point I'm losing a rook for the knight either way. The engine's line after 17.Qc2 is 17...Nxd1 18.Qxd1 and I'm still slightly better (+0.99). After 17.Rdf1 the knight takes the other rook, 17...Nxh1 18.Rxh1, and Black's second knight also takes my e3 pawn, 18...Nxe3 (−1.21). That's exactly what happened, and the game ended with 35...Qxa2# (game). I had 1572 seconds on my clock at move 17 — more than 26 minutes — and still didn't stop to ask where that knight could jump.

The fork I didn't play: game 2010

The same week I had the chance to be the one with the knight. As Black against MRMREazy (1324), in another 30-minute game, the position was level on move 16, and White's pawn on f4 was attacking my knight on e5.

. . . . r r k .
. p . b . p b p
. N p p . . p .
p . . . n . . .
P . . . P P . q
. B . . . . . P
. P P . Q . P .
R . B . R . K .
Move 16: my knight on e5 is attacked by White's f4 pawn
Be6 — bishop attacks the bishop on b3 Nf3+ — knight checks the king and attacks the rook on e1

16...Nf3+ is a fork: check to the king and an attack on the rook on e1. The knight can be taken, but the engine's line shows why it still works: 17.gxf3 Qg3+ 18.Kh1 Qxh3+ with my queen close to White's king (+0.19, about equal). I played 16...Be6, which attacks a bishop but leaves my knight hanging; the engine answers 17.Bxe6 or 17.fxe5 (+2.53). My opponent resigned three moves later anyway, but that was luck (game). When one of my pieces is attacked, the first question is whether it can move with a threat — and a knight with a check is the best threat there is.

The stalemate: game 2017

Against yougottaanticipate (1247) I played 62 moves and made 12 blunders, the most of any game this week. And yet I reached a king and pawn ending at +6.90, completely winning. On move 59 I pushed my pawn, 59.d6, and the evaluation dropped to +0.37 in one move; the engine wanted 59.Kb5, going for Black's a-pawn first. Three moves later, after 61.d7+ Kd8 62.Kd6, Black's king had no legal move and it was stalemate, a draw (game).

The lesson of the week

Knight forks are predictable: a knight can only jump to eight squares. When an enemy knight is in my half of the board, I look at those squares and check whether any of them attacks two of my pieces or my king plus a piece. In the London, with my king castled long, f2 is the square I keep forgetting. And when my own piece is attacked, I look for a knight check before retreating.

All games this week

Game # Date Colour Opponent (rating) Result Opening Accuracy Link
2010 2026-03-23 Black MRMREazy (1324) Win Modern Defense with 1 e4 82.0 game
2011 2026-03-23 Black letschessplaynow (1246) Loss King's Indian, Accelerated Averbakh 76.1 game
2012 2026-03-24 White Maxmudjon8538 (1287) Loss Accelerated London 81.9 game
2013 2026-03-25 Black Revati1987 (1438) Loss Pirc, Classical Schlechter 83.4 game
2014 2026-03-25 White m-moumti (1211) Win Queen's Pawn, Zukertort Chigorin 87.8 game
2015 2026-03-25 White MadMaxJohn (1234) Win Old Benoni Defense 72.8 game
2016 2026-03-25 Black Yunnie521 (1264) Loss Nimzowitsch Defense, Williams 54.0 game
2017 2026-03-27 White yougottaanticipate (1247) Draw Indian Game 62.6 game
2018 2026-03-27 Black Sistah187 (1265) Loss Van 't Kruijs Opening 74.6 game
2019 2026-03-28 White Revolution-haiti (1216) Win Queen's Pawn Opening 88.2 game
2020 2026-03-28 Black knightTrapper8 (1243) Loss Indian Game, East Indian London 78.3 game
2021 2026-03-29 Black Aslam-Askaryar (1236) Loss Modern Defense with 1 e4 87.1 game
2022 2026-03-29 White IDewaChess (1203) Win Queen's Pawn, Zukertort Chigorin 93.8 game
2023 2026-03-29 White kampretkabeh (1220) Loss Indian Game 76.8 game
2024 2026-03-29 Black Chessbrincando (1216) Win Modern Defense, Three Pawns Attack 68.2 game

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Frequently asked questions

How do you spot a knight fork?

Look at the squares an enemy knight can reach in one jump and check whether two of your pieces, or your king and a piece, are both attacked from one of them. In game 2012 Black's knight on e4 could reach f2, which attacks d1 and h1, where my rooks stood after castling queenside.

Can you prevent a knight fork?

Yes, by covering the square first. In game 2012 the engine's move was 16.Rdf1, guarding f2 (+3.04). I played 16.Bd3, and 16...Nxf2 forked my rooks.

How did a winning ending end in stalemate?

In game 2017 I reached a king and pawn ending at +6.90 and pushed 59.d6 too early (+0.37). Three moves later Black's king had no legal move and it was stalemate.